Who can join?
Competition teams serve Hudsonville Public Schools students in grades 5–12. Classes and training may have different eligibility requirements; ask about the right entry point for your student.
Start Here
Explore the five questions families ask most. Open any section below, or follow the journey from beginning to end.
For Families
Curiosity is a good starting point. Introductory classes let students try building and programming before considering a competition team.
Competition teams serve Hudsonville Public Schools students in grades 5–12. Classes and training may have different eligibility requirements; ask about the right entry point for your student.
The program guide describes one practice evening per week for elementary teams and two for middle and high school teams, plus competitions. Confirm this season’s schedule before committing.
Ask about the current season fee, what it covers, travel costs, financial assistance, and the family volunteer commitment. Current fees and registration dates: to be confirmed.
Program Walkthrough
Learn about the program, find the right age group, and explore the path to joining a team.
Step 1 of 5
How It Works
VEX Robotics gives students a fresh engineering challenge every year. Teams design, build, program, test, compete, and improve their robot throughout the season.
Students study the rules, scoring options, field layout, and match format for the new yearly challenge.
Teams decide how they want to score, what the robot needs to do, and which goals matter most.
Students prototype mechanisms, build the robot, write code, and prepare for driving and autonomous routines.
Teams participate in league play and Saturday competitions against teams from other schools.
Students make iterative improvements based on testing, match results, driver feedback, and new ideas.
The process builds problem-solving, teamwork, leadership, confidence, and resilience.
Adults support students by asking questions, teaching safe practices, and helping them think through problems. The design, strategy, building, programming, and problem-solving belong to the students.
Age Groups
Hudsonville Robotics provides age-appropriate entry points while giving students room to grow into advanced design, programming, strategy, and leadership.
Grades 5–6
Students learn foundational robot design, programming, driving, teamwork, and competition skills.
Grades 7–8
Students build larger robots while learning mechanisms, sensors, programming, strategy, and team roles.
Grades 9–12
Students take greater ownership of design, programming, documentation, project management, strategy, and leadership.
Getting Started
Students can try robotics, build fundamentals, and then move toward a competitive team when they are ready for the commitment and expectations of a season.
A short opportunity for students who want to try robotics before committing to a full season.
Students build skills in chassis design, lifts, intakes, sensors, programming, driving, and teamwork.
Students ready for a full season may join a competitive team based on age group, available space, readiness, and program needs.
Like a sport, robotics depends on attendance, teamwork, practice, and steady improvement. Students do not need to know everything at the beginning, but they do need to participate and learn through trial and error.
Season Overview
Teams learn the game, build a robot, compete, and continue improving as they learn from practice, match results, and other teams.
Middle School & High School
Elementary
Teams continually test changes and refine their robot, programming, driving, and strategy.
Student Growth
Students join because they are interested in robots. They stay because they discover what they are capable of.
Students listen, share ideas, and solve problems together.
Students prototype, test, document, revise, and improve.
Students experience deadlines, priorities, tradeoffs, and preparation.
Students practice sportsmanship while learning with teams from other schools.
Students learn to ask good questions and communicate with coaches and mentors.
Students find meaningful roles and grow into leaders over time.
Students become builders, programmers, drivers, strategists, organizers, researchers, documenters, and leaders. Each student can find a place to contribute and grow.
Ready to Learn More?
Students do not need to begin as experts. They need curiosity, commitment, and a willingness to learn with a team.